HawkVoice Frequently Asked Questions (FAQ) Copyright 2000 Phil Frisbie Updated 03 Mar 2001 1. How will HawkVoice be different than in DX8? HawkVoice will be fully portable, and not limited to Windows platforms. It will not be tied to any particular sound API, so even on Windows you will be free to use another sound API besides DSound, or even an older version of DX. It will not be tied to any particular network API, not even to NLU client/server network support, so you can add HawkVoice to an existing game without changing your own network code. It will support MULTIPLE codecs at once, and can dynamically change codecs during play. 2. Why don't you include (name a codec) in HawkVoice? I decided at the beginning that HawkVoice would only use free and open source code codecs. If a codec is not included, it is either because it is not free and/or open source code, or it is just not worth the added choices (like my eliminating the 24 and 48 Kbps ADPCM codecs). However, if you DO find a free open source code codec that you think would be a good addition to HawkVoice, feel free to let me know. Last, but not least... How can I help? You can try out the sample apps, and report any problems. You can look at the source code and provide 'constructive' criticism , suggestions, or better yet, code showing your ideas. You can use the code, and let me know so I can link to your site, and of course, you should link to mine ;)